Gamification and Game-Based Learning
Why can't learning be fun? Gamification and game-based learning are powerful modern tools to bridge a gap between traditional learning environments and the interests of modern learners (Hursen & Bas, 2019). It has the potential to turn science classrooms into dynamic, enjoyable and engaging experiences. Incorporating elements like rewards, challenges and interactive scenarios can boost motivation, a healthy sense of competition and a desire to explore and delve deeper.
Gamification is the addition of game-based elements to learning environments. This can be everything from tracking progress with progressive awards, to quests or challenges where students need to take a more exploratory (research) approach to learning. These tasks can be individualised, grouped or even as a full class, with the collective achievement being celebrated. This breakdown of achievement into a journey makes class more enjoyable, and helps students learn to work towards goals, both on their own and as part of a team, contributing to their lives beyond school.
Game-based learning is the use of existing games, in this case video games in the digital space, to convey instructional material through a different medium to traditional classroom settings. This may be games that involve electrical circuits, project building, or even more broadly used platforms like Minecraft: Education that use familiar virtual environments as platforms for students to explore scientific concepts.
Gamification and game-based learning can bring a dynamic and fun element to classrooms that keep students engaged and brings a new sense of excitement to learning. If you are interested in learning more about how these components can be introduced into your classroom then follow the links below to begin your journey!